Mass Effect 2: gripping till the fat space lady sings

This article was posted by Editor on Feb 5th, 2010 and filed under After Hours, Top. You can follow any responses to this entry using RSS 2.0. Both comments and pings are currently closed.

Mass Effect 2 - 1

Remember the first time you saw Star Wars: The Empire Strikes Back and it grabbed you by the scruff of the neck from the opening battle on Hoth, not letting go until its famous cliffhanger ending? Mass Effect 2, the new space opera from role-playing game (RPG) master Bioware, captivated me in the same way from its explosive beginning and kept my attention right until its rousing conclusion.

Just like Assassin’s Creed 2 and Uncharted 2: Among Thieves, Mass Effect 2 is a game that builds a near-masterpiece on top of the foundations of an already-impressive predecessor. Where Mass Effect sometimes clumsily straddled the line between RPG and action game, the sequel spans both worlds seamlessly and confidently.

Mass Effect 2’s cinematic production values and excellent storytelling give you a reason to care about the battles that you’re involved in during the game’s action sequences. Bioware’s scribes are the best in the business — and they’re at the top of their game in Mass Effect 2.

The story picks up two years after the events of Mass Effect, with Commander Shepard, the hero of the first game, reluctantly working for a shadowy organisation called Cerberus to combat a new threat to humanity.

But before he can take the fight to the source of the evil, he needs to recruit a crack team of specialist soldiers and technicians to take into battle with him. It’s the classic Bioware story template, indeed the classic adventure story template, but executed with so much style that you’re sucked into the game’s universe from the start.

Mass Effect 2The writing in this game is exceptionally good by videogame standards. It’s always thoughtful, often laugh-out-loud funny, and, occasionally, surprisingly moving. Mature themes — including moral dilemmas and romance — are handled with a delicacy that is all too rare in the medium.

The companions you recruit during your travels rank among some of the most memorable characters that Bioware has ever created. Each of the nine companions has an agenda and intriguing back story of their own, from Grunt, a tank-bred warrior from the fearsome Krogan race, to Jack, an unlikeable prisoner who becomes sympathetic once you learn her history.

Getting to know these characters and winning their loyalty is one of biggest pleasures that Mass Effect 2 has to offer. But they’re just part of a rich fictional galaxy that Bioware has created. It’s peopled with exotic alien races with fascinating histories and cultures, and crammed full of smaller stories and sub-plots that feed into Mass Effect 2’s grand narrative.

Great visual design and audio play a big part in drawing one into Mass Effect 2’s world. Particular mention must be made of the excellent voice-acting that brings Shepard’s enemies and allies to life.

Chuck’s Yvonne Strahovski, The West Wing’s Martin Sheen, Battlestar Galactica’s Michael Hogan and Tricia Helfer, Firefly’s Adam Baldwin, Seth Green (Family Guy and Buffy the Vampire Slayer)  and Carrie-Anne Moss (Trinity in The Matrix) are just a few of the big-name actors who have lent their voices to Mass Effect 2.

The engaging narrative and dialogue are complemented by exciting gameplay that refines the action-RPG blueprint followed in the first Mass Effect. The single biggest improvement is a comprehensive overhaul of the game’s combat system.

The third-person shooting mechanics feel nearly as tight as those you’d find in pure action games such as Gears of War or Uncharted. Mass Effect 2’s cover-to-cover battles are exhilarating enough to give many shooters a run for their money.

With two squad members at your command most of the time, as well as a host of weapons and abilities with which to play around as you fight a mix of enemies, the game offers a fair amount of depth. Though Mass Effect 2 is fairly easy on normal difficulty, on higher difficulty levels it takes a mixture of tactical thinking and fast reflexes to get through the tougher battles.

Grunt the Krogan ... luckily, this good-looking guy is on your side

Grunt the Krogan ... luckily, this good-looking guy is on your side

Nearly every element that drew criticism in the first game has been thrown out the window. The horrible inventory menus, the tedious vehicular sections, and the long elevator rides to mask loading times are all gone. Best of all, the repetitive side quests of Mass Effect have been replaced by secondary missions that are consistently entertaining and thoroughly rewarding.

That doesn’t mean that Mass Effect 2 is perfect. A couple of new annoyances have been injected into the game. The simplistic mini-games one needs to play to hack computers and to scan planets for the minerals needed to upgrade equipment quickly wear thin, for example.

The character customisation options also feel a little shallow. This is an RPG for people who don’t care for the stats-tinkering and experience-grinding that are traditionally associated with the genre.

These quibbles aside, Mass Effect 2 is one of the greatest action-RPGs of all time. It’s only February, but Mass Effect 2 has set a high bar for any game that hopes to challenge it for the game of the year crown.  — Lance Harris, TechCentral


  • Reviewed on Xbox 360. Also available for Windows PCs


2 Responses for “Mass Effect 2: gripping till the fat space lady sings”

  1. I’m playing it on the PC at the moment and loving it. Not having the texture issues you stated in the score above, so maybe that is a memory limitation on the XBox.

    The hacking computers mini game isn’t too bad, but the planet scanning is horrible.

    What you have left out of the article, and it is important to the game, is the DLC content. BioWare has made a huge move with DLC having 2 out already – one which provides a small side mission but another which provides a whole new squad member (full with voice acting and cinematics). These really add so much depth and additional enjoyment and are free on PC version (for first time buyers, people buying it second hand will need to pay for the DLC).

  2. Greg says:

    Maybe off topic, but has anyone else noticed that PC gaming is gaining momentum again? For a few years there, it seemed like the majority of PC games felt like ported console games – they didn’t even take the time to give most of them decent textures, and just shoved the substandard (for PC resolution) models and textures in – but more and more games seem to have spectacular PC versions now.

    I think the “Games for Windows” thing introduced in Vista is starting to pay off, it’s been a long time since I heard anyone complain about getting a game to work on a PC. The big question mark over the industry is how many games is Steam selling – some estimates I see quote up to half of PC games sold aren’t being accounted for because of digital distribution. If this is true, it’s quite amazing, and would actually make the PC the top selling platform.

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